Of Shades and Shadows
This page contains information of relevance in designing your characters for this campaign.
You character can be of any race, including those specific to the Forgotten Realms setting, with the following exceptions:
- Races which are specific to other campaign settings (like Eberron or Dark Sun) should not be used.
- As this campaign is set at least largely on the surface of Faerun, Underdark races, which would not accepted on the surface, should not be used.
All non-setting specific classes are available, as well as those specific to the Forgotten Realms setting. If you wish to use a class that is specific to another setting (Eberron, Dark Sun, etc.), please discuss it with me; some of those classes (like a Sorcerer-Part Warlock) are more setting specific than others (like the Artificer), so one of those classes might be acceptable to use.
I am less concerned with alignment than I am with party compatibility. So, while the adventure perhaps fits a bit better with good or at least neutral aligned, a character that is evil could work, so long as that character's motivations still drive him to work with the party and not against it, and is just generally not a source of party strife.
As this game is set in the Forgotten Realms, if your character wishes to follow a deity, please choose one that exists in the realms in 1479 DR. These can be found, among other places, in the Forgotten Realms Player's Guide.
The campaign is set (at least initially) in the country of Cormyr, with capital at Suzail. Additional information on Cormyr can be found in the Forgotten Realms Player's Guide, as well as in an article from Dragon magazine, which can be found here. Before the beginning of the group adventure, I will be working with each of you to bring your characters to the town of Eveningstar, north of Suzail. So, while your character does not need to be from Cormyr, it would be best if your characters are at least in the region for the start of the campaign, so that the initial trips to this region will not require cross-continental treks.